When you import the FBX file into Substance Painter, you should see only one texture set: In the Texture set settings panel, click Bake Mesh Maps. Add this channel if your model has components that will be transparent. Add this channel if your model has components that will emit light. In the Texture set settings panel, click the + button to add channels: If you see more than one texture set, then see Multiple texture sets. Verify that you correctly exported your mesh by checking that there's only one texture set in the Texture set list panel.
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